Lost Games Suikoden Two Understanding
Lost Games Suikoden Two Understanding. The unlikely leader of a revolution. Suikoden II transports us into a world surrounded by politics, intrigues, factions, treachery and friendship with one of the best immersion experiences I’ve ever had the pleasure to experience. Suikoden II was produced and developed by Konami, released on 17 December 1998 in Japan and 28 July 2000 in the United States. It was directed, produced and written by Yoshitaka Murayama, who also produced the game 10.000 Bullets, for Playstation 2.
The soundtrack went to Miki Higashino and Keiko Fukami, and is a must give prominence to these professionals because the soundtrack of the game is just magnificent. What does Suikoden II be so striking? Let’s talk a little bit about the game itself, starting with the most important part, the story. Suikoden II has its plot as robust and substantial part of a production, in a plot involving friendship, betrayal, doubt, political intrigue and plot twists as expected in the RPG genre games. At the beginning of the game we have the mission to give the name to the hero, initially he calls Riou on Japanese novelization and Tao in the manga, but here I’m going to call him Riou.
Riou was left in an orphanage as a child along with a girl named a hero named Genkaku adopted Nanami. Riou grew up in a small town called Karo, where she met her best friend, Jowy Atreides. They all trained with Genkaku to become warriors. Later enlisted as recruits of the Unicorn Youth Brigade, which is the local army.
The Unicorn Youth Brigade responds to Highland Nation, a country that lives in peace with the neighboring country, the city-state of Jowston. The game begins when Riou and Jowy are in the camp of the battalion, and surprisingly there are attacked by the Prince of Highland, Luca Blight, who decides to deliberately run that split his army to blame the city-state of Jowston later, and so have the motive to invade the region.
Riou and Jowy see Luca bragging about his terrible act in the midst of the attack, but manage to escape by jumping from the top of a mountain in a river. Both are separated, and Riou ends up becoming a prisoner of a group of mercenaries led by Viktor and Flik, who are part of the first Suikoden. After many events, Riou ends up becoming a leader of the resistance against Luca, but without giving spoilers is that I can say. Elements that make up a masterpiece: everything I described is only in the prolog of the game. The interesting thing is that the transition of the story through the gameplay is very consistent, nothing gets hit, and there’s time for the development of the characters. In this part the Riou is captured, for example, he is a long time being treated like a prisoner (literally) and is obliged to do various missions/tasks for the Group of mercenaries before winning their confidence and thus able to explain the situation.
The graphics are 2D and at the time were good. There is a harmony between all counts, story, graphics, soundtrack, etc. The map is relatively large with many places to explore; it’s usually easy to get lost if you don’t pay attention to the dialogue. The game is not linear and gives the player many possibilities. The big deal of the game are the 108 stars of destiny, which are 108 playable characters and unplayable that can be part of your party, each with a unique ability. What encourages the player to recruit all 108 characters is that it’s the only way you get the real ending. The game encourages you to continue the journey. This question to purchase new characters is absorbing indeed. At a certain point of the game we beat an enemy in a castle, and after that, we appropriated his castle. You recruit a chef, right after he goes to his Castle and is looking after the kitchen apparently. Are all the characters, engineers, farmers, detectives, there’s even an owner of a sauna brings your business to the Castle.
Anyway, all kinds of characters add somehow. The difficulty is average, nothing more, but evolution is a matter needed to defeat enemies more quickly. The spells are cool, and there are moves in that its characters depending on the group party have at the moment. Six characters can be chosen to compose his battle group. I finished the game with some 40 hours, which could be more or less 25 or 60 hours, depends on the player’s involvement, but they’re good hours of gameplay.
To summarize, there is everything in this game, tactical battles like it was a strategy RPG, variety of spells and skills, emotion, betrayal, friendship, political intrigue, and more. Is a title required for who likes a good old Japanese RPG? Miss when Konami made such games.